We see a lot of card games in our line of work. There are classics, like Go Fish, Old Maid and Uno. Intellectual favorites, like Set. Blockbuster (relative) newcomers, like Apples to Apples, and undiscovered gems, like Perpetual Commotion. The common key to success among all these titles is simplicity. Great card games are created around an idea that is easy to grasp.There are always exceptions. Take Sleeping Queens for example. This new game from Gamewright was designed by 6-year-old Miranda Evarts and her family, but it’s so complicated it’s rated for ages 8 and up. I still can’t quite figure it out, though I’ve heard that kids (apparently smarter than me) can play it for hours.
Anyway, I digress. Simplicity seems to be a recipe for success, so I’m waiting for a little game called Ruckus to take off. This game was designed to be easy to learn, quick to play, and it’s fun, too. The graphics are really neat – appealing to kids of all ages, and the concept is so simple. Make matches, steal matches, steal them back again. Get rid of all your cards and you win. There’s a certain inevitability to the game play that takes the edge off for those alpha-competitive types. It’s fast moving; sometimes the hands are over too soon. But it’s also pretty addictive, so just shuffle and deal again. You’ll have the most fun with 3 or 4 people.